Welcome To The World Of Hyperconnected Just-In-Time-And-Place The concept of just-in-time appears in only three spaces according to Wikipedia – just-in-time manufacturing, a production strategy where things are built as they are demanded, computer programming, where just-in-time compilation can compile code just before use to… Read More »Servicing Your Future Hypermobile & Hyperconnected Customers & Workers
What Is Digital Blowback and Is It Real? Today we’re going to talk a little bit about an interesting phenomenon that I have seen over the last little while, which I’m calling Digital Blowback. It occurs when people start actively turning away from digital representations… Read More »Is Digital Blowback Deadly To The Future?
Don’t Repeat Yourself There is a well-known principle in software development known as DRY, or Don’t Repeat Yourself. Here is the Wikipedia definition: In software engineering, don’t repeat yourself (DRY) is a principle of software development, aimed at reducing repetition of information of all kinds,… Read More »Be DRY (Don’t Repeat Yourself) In All Things?